I agree and think if times are reduced then they should be reduced in all areas, including repair, salvage, and personnel training.
The problem is that if our faction "speeds up" the other factions speed up as well so we end up screwed anyway.
The real solution as I see it is we need to stand firm and demand our downtime in between game activities.
I also made a proposal to Conrad of advancing game time at a steady rate, just as it is done in MMORPGs and turn based strategy games. Here it is for the record. After every "major session" (4+ hours of play) the game advances 24 hours, and during any evening where we just get together and BS (we know that happens a lot) the game advances 12 hours. GM still keeps track of how much time has elapsed and when to resolve down time activities, such as repair, research, training, and salvage.